import io.data2viz.color.Colors import io.data2viz.geom.Point import io.data2viz.geom.Size import io.data2viz.hexbin.Bin import io.data2viz.hexbin.hexbinGenerator import io.data2viz.random.RandomDistribution import io.data2viz.scale.ScalesChromatic import io.data2viz.viz.PathNode import io.data2viz.viz.* const val POINT_COUNT = 2000 const val defaultSize = 720.0 val generator = RandomDistribution.normal(defaultSize/2, 80.0) val allX = (1..POINT_COUNT).map { generator() } val allY = (1..POINT_COUNT).map { generator() } val points = allX.zip(allY).map { Point(it.first, it.second) } val hexbin = hexbinGenerator { width = defaultSize height = defaultSize radius = 15.0 } val bins by lazy { hexbin(points) } val scale = ScalesChromatic.Continuous.linearLAB { domain = listOf(0.0, bins.map { it.points.count().toDouble() }.max()!!) range = listOf(Colors.Web.white, Colors.rgb(0x0141F79)) } fun buildViz(): Viz { val bins: MutableList<Bin> = hexbin(points) val paths = bins.map { bin -> val path = PathNode() hexbin.hexagon(path, Point(bin.x, bin.y)) path.fill = scale(bin.points.size) path.stroke = Colors.Web.white path.strokeWidth = 1.0 path } val viz = viz { size = Size(defaultSize, defaultSize) } paths.forEach { viz.add(it) } return viz } fun main() { buildViz().bindRendererOnNewCanvas() }